So in this lecture I'm going to show you how to import what you have made in blender over to Roblox
Studio.
So I'm going to just make something very quick to show you.
So let's add in a cube.
Go into edit mode for this.
Uh, let's say I'm going to, um, extrude this a bit.
Scale it in.
Maybe, um, select these four faces.
In seven.
And then extrude them out or like, scale them out.
Some object like this that we wouldn't be.
It would be very difficult to make in Roblox studio.
Okay, so once we've done this, we want to obviously merge or any of that stuff that I've mentioned
in the last few lessons, but once you're happy, you want to go over to file and click on export.
Now there's lots of different file types for you to export this as, and different file types are suited
for different software, but Redbox Studio accepts obj and FBX.
Okay, so you can use either of these.
I'm going to use obj.
So wavefront.
And then you just need to save it to your computer.
So export and it's now exported it as an OBJ file.
Once you've done that go over to Roblox Studio.
So I'm going to cut over to my Roblox studio and Baseplate.
There we go.
And now we want to look at what we need to do in Roblox studio.
So we need the asset manager for this.
So go over to view and find whether the asset manager is and open this up.
You'll need to save your game to use asset manager I'm going to quickly save my game.
Cool.
My game has now been saved and it gives me all the stuff here.
Now we're adding adding these in as a mesh.
So we want to add these in here.
Let's click this button to import stuff over.
Um, and you then want to choose what file you want to add in.
So I'm going to go over and find where I have my obj file and import that in.
Okay.
So I've found it.
You get some options here.
Rescale it to large reverse inward pointing mesh normals and import of file single mesh.
Rescale up to large.
Doesn't really matter too much.
You can always be scale it yourself using the scale tool.
Reverse inward pointing mesh normals is basically the same as um the re recalculating normals we did.
So we don't need this, but it's good to keep it on anyway.
And importing file is single mesh.
Depends on what you want.
If it's a car and you want to be coding with different wheels, then you want this ticked off.
I'm going to say I'm going to leave it off, but obviously it won't matter too much because this is
just going to be one file.
Let's click apply.
And it will create it for you and import into your game.
Then just select it over in the asset manager.
To double click it, sorry.
And it then adds it into your game just like this here.
Okay.
So you can then use a move tool and it's now added in just like that.
Now this adds.
This is added in as a mesh.
Now a mesh has very similar properties to other objects.
Only difference is it has a couple others like if it's double sided or not, which you want to select
on and use part color as well somewhere.
Or is it on by default it is on by default, so you can change the color and do any properties that
you already looked at with this.
Um, so it acts, um, just like any other part, but instead you've made this in blender.
So this really opens up a lot of opportunities for you as you can do a whole range of, um, make a
whole range of buildings and things like that that you wouldn't have been able to make before simply
because she doesn't have the features.
In order to do that, you can see by comparing things like the solid modeling over here to what blender
offers.
Blender offers a wider, much wider range of stuff.
Now, obviously, um, Roblox is still really good for building and stuff like that, but if you are
wanting to make a more realistic game, you are going to want to be looking at blender for this.
So importing is nice and easy.
Okay.
Um, but yeah, that's pretty much it for this section on blender.
So it was designed to be a quick introduction really to blender.
I could have gone on for many more hours, but basically the Roblox studio course, not a blender course,
but I hope you have enjoyed this anyway.
And I will speak to you in, um, whatever next section of the course you go on to.